#ifndef EXTERNS_H
#define EXTERNS_H
// External global variable declarations 
//    - will be resolved by linker
// Note that these variables aren't needed in the core raytracing engine

// need Color and Object definition
#include "raytypes.h"

extern const int SCREEN_WIDTH;
extern const int SCREEN_HEIGHT;
extern Color* OutputBuffer;
extern Object Scene1[];
extern Object Scene2[];
extern bool verbose;

#endif // EXTERN_H
